With 10 mm figures.
Exploring the idea of using the just bought excellent Age of Eagles (AOE) II with its adaptation Age of valor, coupled with the so well done 1870 of Bruce Weigle.
Sometimes I use a command system, plus events cards.
15/18mm figures; scale 1" /=100m; units are batteries, cavalry brigades, infantry 1/2 divisions/ brigades or if big enough, down to regiments. Scales and representation fully adaptable. My creation, my long matured baby!
Guess what, my own rules
Balls, fire and steel, Frederick.
(adapted from the napoleonic system.) maybe, or not...Now playing Twilight of the Soldier Kings ;)
Using Fire and Fury regimental... so far.
As of early 2020 nearly all the minis (but not the terrain) are from a local pal. very rare games...I have 200+ figs to paint plus the remnants of my former Johnny reb armies to revamp. here
Used to play, very much in general reserve nowadays. Occasional Battlefront game with a friend who has...everything for it. I'd have most of the terrain though. Typically;)
1/6000th ships and 1/1200 air from last Square /Magister Militum. If only I had players! a bit here.
I enjoyed it very much...but one cannot play everything especially when others around..well don't play so much. And this one is not much solo and when I moved, selling the whole bunch to a friend (who is supposed to play well...) it filled my whole car. little skirmish game but well, you need country houses, then urban types, then these vehicles, then this orchards, then...
This was a test of Blücher rules with cards. I could not stand the absence of that very important and newish (when you do the revolution vs 18th century minded columns) organisational step: the division. And this 1815 Prussians who could put all their Landwehr on one side, ignoring real organization. A good game but lacking in history. (I even sold the cards)
15/18 mm figs. So far I learned BY FIRE AND SWORD more or less 3 times! no one wants to play and I allowed myself to forget it three times. Still very willing and have added even more troops.
And then the rules keep changing a bit...
Soon more as the Thirty years is here! A very ancient dream!
15/18mm figs, mostly because I already had so much available, sometimes salivating looking at the enormous mass of good stuff in 28!
Mods I use and more ideas.
Game AAR
another
The return of old loves, all the fault of one ruleset: Mortem and Gloriam (mostly).
In 20 MM, started around 2010 till 2013. All given or sold as had to shrink space for storage. it all started as "a small quick game", ended up with 1700€ of spending and the thing filled the whole car when I moved it to its new home. Had a lot of fun with it. Souvenir pics.
You can view bigger pics with right click "view image"...
Where my recently done Leipzig felt mat came to unexpected use. Plenty of fields, the roads are not much what they should be but I don't have decent bitumen roads in scale. I would love to find grey chalk which would allow for it.
I chose the "exploitation" scenario from the rules, as did not want to learn the things about fixed defenses (yet). Little deviance as I allowed the defending brits a Bn of M109 in support.
We played with hidden deployment+ mobile for me (popov) as I can't understand post 1900 with everything seen.
soviets had part of a DAG in general support.
2 reasonably in shape bn groups of Brits (one inf heavy with Chieftains, one lucky armor heavy with challengers: set somewhat in 1985.
Facing them two understrength rgts, one motor (BTR70+T72) one armour (T64+ bmp1/2).
It was quite fast to learn the basic systems but we fumbled quite a bit with the rules as we had to search things. No wonder for a first game with only one poor sod who read the thing.
We ended up playing only with the tank rgt as I and the dice kept the motor one for "exploitation"/later. tank rgt vs brit 2coys of Challenger and 2 FV 438. The brits ended up smashed but He did not manoeuvre enough.
I was puzzled as to how many Hq to use. Brits had one per bn and one overall(brigade) Co. soviets, one per rgt plus one "division/ or rather assistant division forward post. It was a bit not enough for the soviets. Next time they will have two per rgt like the real ones one "rear" one forward.
Various mistakes:
Sp122 artillery has to be a sort of bn guns, no Foo , wrongly used. I forgot the composite armour of the Challenger, to the utmost joy of the BMP shooters.
For a while we forgot the evade against ATGW.
I did not buy the rules for the remote shooting of Fv438. I just put them behind the crest in full defile the guy with his joystick, dismounted assumed to be a dozen meters in front; I think this should be the way. The "morale" rules for collapse might have to be refined. Figured out that the brits could lose all 6 Challengers but because there were 10 other bases (FV432+ inf+ 2 fv438+2 scimitars) and still be happy. Hardly. The artillery rules are rubbish. Changed. (afterwards;) I will use proper hidden deployment with company counters and some decoys. In this game there should have been no way to know where the mech coy was hidden like I knew. Not a big deal, it forces to think and use recon. We liked the game, he also bought the ww2 version and we will test it. Might somewhat replace Battlefront as it handles armour badly. When the hidden bits are mastered, and some fine tuning, this game would go fast and be quite fine.
Ideas and mods here. (WIP)
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